Server Setup

Palworld 1.0 Server Setup Guide

Palworld 1.0 server setup guide for backups, version checks, MOD cleanup, multiplayer testing, changed settings, and a safe dedicated-server update checklist.

Palworld 1.0 server update checklist showing backup, update, private testing, and reopening stages
A safe server update moves from backup to a clean update, private verification, and controlled reopening.

Short answer

Before opening a Palworld 1.0 server, back up the complete world, remove unsupported MODs, update the server and clients to matching builds, review changed defaults, and test saving, restart persistence, and multiplayer privately.

Practical advice for new and returning players

  • New server owners should begin close to official defaults and change one category only after they can describe the problem it solves.
  • Returning server owners should preserve the world, configuration, startup command, and MOD list before updating.
  • Players should know whether a server is permanent, temporary, fresh, or continuing an Early Access world before investing time.

Backup before updating

Stop the server cleanly and copy the complete world, player data, configuration, startup arguments, and management files before installing Version 1.0. Keep the backup outside the active server directory and label it with the date and pre-update build.

Do not use the only production world as the first test. Restore or copy it into a private environment when possible, then verify login, saving, restart persistence, and base access before reopening the main server.

Before, during, and after the update

StageRequired checksDo not proceed until
Before updateStop cleanly; copy world, players, config, startup arguments, and MOD listThe backup is stored outside the active server directory
During updateRemove unsupported MODs; update server and clients; compare configurationServer and test clients run matching Version 1.0 builds
After updateTest join, base access, saving, restart persistence, permissions, and chatA private test survives restart without data loss

Remove or test MODs

Pocketpair warns that old MOD files and MOD loaders can still affect the game after being disabled. Remove them manually, unsubscribe from Workshop MODs, verify game files, and confirm the server and a client can run unmodded.

Only restore a MOD after its creator confirms Version 1.0 compatibility. Add MODs back one at a time so crashes, save failures, or blocked progression can be isolated. Compatibility needs in-game verification.

Check server version

Confirm the dedicated server has updated to the current Version 1.0 release and that every joining client uses a compatible build. A mismatch can look like a password, connection, or server-list problem when the real issue is version alignment.

Record the server build and update time in the operator log. If Pocketpair publishes a hotfix, compare the server and client builds again before changing unrelated settings.

Check multiplayer stability

  • Join with more than one client and confirm character loading and spawn behavior.
  • Place or access a small test base, move items, assign a Pal, and verify permissions.
  • Log out, save, restart the server, reconnect, and confirm persistence.
  • Check guild roles, chat, server password behavior, and unstable-connection indicators.
  • Run a longer private session before advertising production stability. Needs in-game verification.

Review server settings after 1.0

Pocketpair changed dedicated-server defaults to align more closely with single-player Normal difficulty, while progression, capture rates, crafting, Pal work, raids, death behavior, and other systems were rebalanced. Compare the actual Version 1.0 configuration with the old server file rather than assuming unchanged defaults.

Start close to default values, document every deviation, and review settings with the group after a controlled test. A universal best preset is not provided by the official changelog.

What not to change without testing

  • Do not raise player or base load because the changelog says server processing was optimized; real capacity needs in-game verification.
  • Do not change several progression, capture, resource, and damage multipliers at the same time.
  • Do not enable old MODs, loaders, plugins, or management tools without a confirmed Version 1.0 release.
  • Do not overwrite the last pre-update backup after a successful first login.
  • Do not treat one short session as proof of long-term multiplayer stability.

Server owner checklist

  • Back up world data, player data, settings, startup arguments, and MOD lists.
  • Remove old MOD files and confirm a clean unmodded launch.
  • Update server and clients, then verify matching versions.
  • Compare old settings with the Version 1.0 configuration and changed defaults.
  • Test login, saving, restart persistence, guild permissions, chat, and one representative base.
  • Document whether the world is fresh, continuing, temporary, or subject to rollback.
  • Keep monitoring official hotfix and known-issue announcements.

Source note

This server guide is based on Pocketpair's official Palworld v1.0 Steam changelog and official MOD warning. It uses confirmed server, multiplayer, save-process, default-setting, optimization, and MOD information without claiming unverified player capacity or performance gains.

FAQ

Should I use aggressive server settings at launch?

No. Start close to official defaults so balance, bugs, and performance are easier to diagnose, then change one category at a time.

What is the most important server setup step?

A complete, restorable backup made before the update. It protects the world while settings, MODs, and persistence are tested.

Should I run mods on day one?

Only after the creator confirms Version 1.0 compatibility. Test MODs individually on a backed-up or temporary world.

Does Version 1.0 guarantee better performance for my server?

No. Pocketpair confirms dedicated-server optimization, but actual capacity, memory behavior, and long-session stability need in-game verification.

Sources